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[C++] New Pack protection Client


GameCore

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Koncepcja Dwuetapowego Zabezpieczenia Pack to metoda zaprojektowana do zwiększenia bezpieczeństwa gry poprzez wykrywanie i reagowanie na zmiany w plikach gry. Pierwszy etap dotyczy detekcji modyfikacji plików klienta i reagowania na nie. Poniżej przedstawiam przykładowy kod w C++, który jest zaprojektowany do automatycznego zamykania gry, gdy wykryta zostanie zmiana w pack albo próba odczytu z pamięci podręcznej plików.

The Two-Stage Pack Security concept is a method designed to enhance the security of games by detecting and responding to changes in game files. The first stage involves detecting modifications to pack files and reacting to them. Below is an example C++ code designed to automatically shut down the game when a change in the pack is detected or an attempt to read pack files from the cache.

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