W auction trzeba zmienić kilka linijek w /db/src/Depend
1.
.obj/NetBase.o: ../../common/building.h ../../common/auction_table.h
na
.obj/NetBase.o: ../../common/building.h
2.
.obj/Main.o: ../../common/auction_table.h ../../common/tables.h LoginData.h
na
.obj/Main.o: ../../common/tables.h LoginData.h
3.
.obj/DBManager.o: ../../common/building.h ../../common/auction_table.h
na
.obj/DBManager.o: ../../common/building.h
4.
.obj/Cache.o: Cache.h ../../common/cache.h ../../common/auction_table.h
na
.obj/Cache.o: Cache.h ../../common/cache.h
5.
.obj/LoginData.o: ../../common/building.h ../../common/auction_table.h
na
.obj/LoginData.o: ../../common/building.h
6.
.obj/ClientManager.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/ClientManager.o: ../../common/tables.h
7. tą usuwamy
.obj/ClientManagerPlayer.o: ../../common/auction_table.h
8.
.obj/ClientManagerLogin.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/ClientManagerLogin.o: ../../common/tables.h
9.
.obj/ClientManagerBoot.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/ClientManagerBoot.o: ../../common/tables.h
10.
.obj/ClientManagerParty.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/ClientManagerParty.o: ../../common/tables.h
11.
.obj/ClientManagerGuild.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/ClientManagerGuild.o: ../../common/tables.h
12.
.obj/GuildManager.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/GuildManager.o: ../../common/tables.h
13.
.obj/PrivManager.o: ../../common/tables.h
14.
.obj/MoneyLog.o: ../../common/building.h ../../common/auction_table.h
na
.obj/MoneyLog.o: ../../common/building.h
15.
.obj/ItemAwardManager.o: ../../common/building.h ../../common/auction_table.h
na
.obj/ItemAwardManager.o: ../../common/building.h
16. tą usuwamy
.obj/ClientManagerEventFlag.o: ../../common/auction_table.h
17.
.obj/Marriage.o: ../../common/building.h ../../common/auction_table.h
na
.obj/Marriage.o: ../../common/building.h
18.
.obj/Monarch.o: ../../common/tables.h Peer.h
19.
.obj/ItemIDRangeManager.o: ../../common/auction_table.h ../../common/tables.h
na
.obj/ItemIDRangeManager.o: ../../common/tables.h
20. tą usuwamy
.obj/ClientManagerHorseName.o: ../../common/auction_table.h