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Fixed Affects in the quest


GameCore

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This is the hidden content, please

Thanks to this function + ordinal number our quest bonuses will not overlap as is the case with the usual. For example, we get for 1 quest 500 worth of attack the next quest gives us 50 so we lose 500 and have 50. Thanks to this function we will have 550.

questlua_affect.cpp

 

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